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MskProd Year 9 unit exam 25 minutes 25 marks Original paper

3D Modelling and Animation: Unit Exam A

Vertices, edges, faces and meshes, polygon count, modelling tools, textures and UV mapping, three point lighting, keyframes and rendering.

Instructions

Time allowed
25 minutes
Total marks
25
Calculator
No calculator is permitted.
  • Answer all the questions.
  • The number of marks for each question is shown in brackets. Use it as a guide to how much to write.
  • The clock at the top counts down from the real time allowed. When it reaches zero the paper is locked and marked, as it would be collected in the exam hall.
  • Read every question to the end before answering. Where a question says tick two boxes, tick exactly two: ticking more than asked scores nothing. Type one word and number answers carefully, because they are marked exactly.

Questions

Answer every question, then finish the paper to have it marked. Marking as you go teaches you far less.

25 marks
1Tick one box in each row.3 marks
VertexEdgeFace
A single point in 3D space
A straight line joining two points
A flat surface enclosed by edges

Tick one box in each row.

Mark scheme0 / 3
  • LA single point in 3D space: Vertex
  • LA straight line joining two points: Edge
  • LA flat surface enclosed by edges: Face
Model answer

Vertices are points, edges join them, and faces fill the space between edges.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
2A cube is modelled in 3D software. Write how many it has of each.3 marks

Mark scheme0 / 3
  • L6
  • L8
  • L12
Model answer

A cube has 6 faces, 8 corners and 12 edges.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
3What is a mesh?1 mark

Tick one box.

Mark scheme0 / 1
  • LC The whole collection of vertices, edges and faces that make up a model
Model answer

The mesh is the model's surface.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
4What does a high polygon count give a model?1 mark

Tick one box.

Mark scheme0 / 1
  • LA More detail, but it takes longer to render
Model answer

More polygons means more detail and more work.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
5Which tool pulls a face outwards to add new geometry, such as turning a square into a box?1 mark

Tick one box.

Mark scheme0 / 1
  • LD Extrude
Model answer

Extrude pushes a face out, creating new faces along its sides.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
6How many axes are needed to give a position in 3D space?1 mark

Tick one box.

Mark scheme0 / 1
  • LB 3
Model answer

Across, up and depth: three axes.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
7What is a texture?1 mark

Tick one box.

Mark scheme0 / 1
  • LD An image wrapped onto the surface of a model
Model answer

Textures add surface detail such as wood grain or brick.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
8What is UV mapping?1 mark

Tick one box.

Mark scheme0 / 1
  • LC Unfolding a model's surface flat so that a 2D image can be placed on it
Model answer

UV mapping decides which part of the image lands on which part of the model.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
9Tick one box in each row to show which light in three point lighting is described.3 marks
Key lightFill lightBack light
The main, brightest light on the subject
A softer light that reduces harsh shadows
A light behind the subject that separates it from the background

Tick one box in each row.

Mark scheme0 / 3
  • LThe main, brightest light on the subject: Key light
  • LA softer light that reduces harsh shadows: Fill light
  • LA light behind the subject that separates it from the background: Back light
Model answer

Key is the main light, fill softens shadows and back light outlines the subject.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
10Which light shines in parallel rays from far away, like daylight?1 mark

Tick one box.

Mark scheme0 / 1
  • LB Sun or directional light
Model answer

A sun light lights the whole scene from one direction.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
11Explain what keyframes and interpolation are in animation.2 marks
Explain

Mark scheme0 / 2
  • LKeyframes record an object's important positions or poses at chosen frames
  • LInterpolation is the software working out the frames in between
Model answer

A keyframe records where an object is, or how it is posed, at a chosen frame, usually the start and end of a movement. Interpolation is the software calculating every frame in between, so the animator does not have to pose each one.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
12An animation runs at 24 frames per second. How many frames are in a 5 second clip?1 mark

Mark scheme0 / 1
  • L120
Model answer

24 x 5 = 120 frames.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
13What is easing?1 mark

Tick one box.

Mark scheme0 / 1
  • LA Making a movement speed up and slow down gradually rather than move at one constant speed
Model answer

Real objects accelerate and decelerate, so easing makes movement look natural.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
14Explain why animation studios use render farms.2 marks
Explain

Mark scheme0 / 2
  • LRendering each frame takes a great deal of calculation and time
  • LMany computers render different frames at the same time, so the film is finished far sooner
Model answer

Every frame needs a huge amount of calculation for light, shadow and materials, and a film has tens of thousands of frames. A render farm is many computers rendering different frames at the same time, so the work finishes in days instead of years.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
15Which animation principle flattens a ball as it hits the ground?1 mark

Tick one box.

Mark scheme0 / 1
  • LC Squash and stretch
Model answer

Squash and stretch shows weight and flexibility.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
16What is rendering?1 mark

Tick one box.

Mark scheme0 / 1
  • LA Calculating the final images from the 3D scene, including light and materials
Model answer

Rendering turns the scene into finished images.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
17What does anticipation mean in animation?1 mark

Tick one box.

Mark scheme0 / 1
  • LB A small movement the opposite way before the main action, such as crouching before a jump
Model answer

Anticipation prepares the audience for the action.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
Machine mark 0 / 25
About this paper

This is an original Key Stage 3 assessment. Most questions are closed, so the marking is exact, and the written answers are marked against a mark scheme in the same style as a GCSE paper, so the format is familiar long before it counts.