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MskProd Year 9 unit exam 25 minutes 25 marks Original paper

3D Modelling and Animation: Unit Exam B

Primitives and modelling tools, counting the parts of a shape, lights, materials and textures, frames and render times, and the principles of animation.

Instructions

Time allowed
25 minutes
Total marks
25
Calculator
No calculator is permitted.
  • Answer all the questions.
  • The number of marks for each question is shown in brackets. Use it as a guide to how much to write.
  • The clock at the top counts down from the real time allowed. When it reaches zero the paper is locked and marked, as it would be collected in the exam hall.
  • Read every question to the end before answering. Where a question says tick two boxes, tick exactly two: ticking more than asked scores nothing. Type one word and number answers carefully, because they are marked exactly.

Questions

Answer every question, then finish the paper to have it marked. Marking as you go teaches you far less.

25 marks
1What is a primitive?1 mark

Tick one box.

Mark scheme0 / 1
  • LB A simple starting shape such as a cube, sphere or cylinder
Model answer

Models usually start from a primitive.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
2A square based pyramid is modelled. Write how many it has of each.3 marks

Mark scheme0 / 3
  • L5
  • L5
  • L8
Model answer

A square base plus four triangles is 5 faces. 4 base corners plus the tip is 5 vertices. 4 base edges plus 4 sloping edges is 8.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
3What does subdividing a mesh do?1 mark

Tick one box.

Mark scheme0 / 1
  • LC Splits faces into smaller faces so that smoother shapes can be made
Model answer

More, smaller faces allow smoother curves.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
4What is a loop cut?1 mark

Tick one box.

Mark scheme0 / 1
  • LA A new ring of edges added around a model
Model answer

A loop cut adds edges all the way round, ready for shaping.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
5What is a modifier?1 mark

Tick one box.

Mark scheme0 / 1
  • LD An operation applied to a model that changes it without permanently editing the mesh, such as mirror
Model answer

Modifiers can be adjusted or removed at any time.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
6Tick one box in each row.4 marks
Point lightSpot lightArea lightSun light
Shines in every direction from one point, like a bare bulb
A cone of light, like a torch
Soft light from a rectangle, like a window
Parallel rays across the whole scene

Tick one box in each row.

Mark scheme0 / 4
  • LShines in every direction from one point, like a bare bulb: Point light
  • LA cone of light, like a torch: Spot light
  • LSoft light from a rectangle, like a window: Area light
  • LParallel rays across the whole scene: Sun light
Model answer

Point, spot, area and sun lights each imitate a different real light source.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
7Explain the difference between a material and a texture.2 marks
Explain

Mark scheme0 / 2
  • LA material sets how a surface reacts to light: its colour, shininess, roughness or transparency
  • LA texture is an image or pattern mapped onto the surface to add detail
Model answer

A material decides how the surface reacts to light: its colour, how shiny or rough it is and whether light passes through it. A texture is an image, such as wood grain or brick, mapped onto the surface to add detail, and it is usually used inside a material.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
8A 10 second animation runs at 30 frames per second. How many frames does it have?1 mark

Mark scheme0 / 1
  • L300
Model answer

30 x 10 = 300 frames.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
9Each frame of a 300 frame animation takes 2 minutes to render on one computer. How many hours does the whole animation take to render? Show your working.2 marks

Mark scheme0 / 2
  • LCorrect answer, full marks: 10 hours
  • LMethod: Multiplies the number of frames by the minutes per frame
Model answer

300 x 2 = 600 minutes, and 600 / 60 = 10 hours.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
10Why does a render farm make rendering faster?1 mark

Tick one box.

Mark scheme0 / 1
  • LD Many computers render different frames at the same time
Model answer

The frames are shared out between many machines.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
11Tick one box in each row to show which principle of animation each example shows.4 marks
AnticipationFollow throughSquash and stretchEasing
A character's hair keeps moving after they stop running
A car slows down gently before stopping
A character crouches before jumping
A bouncing ball flattens as it lands

Tick one box in each row.

Mark scheme0 / 4
  • LA character's hair keeps moving after they stop running: Follow through
  • LA car slows down gently before stopping: Easing
  • LA character crouches before jumping: Anticipation
  • LA bouncing ball flattens as it lands: Squash and stretch
Model answer

Movement that carries on is follow through, gradual speed change is easing, preparation is anticipation and flattening is squash and stretch.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
12Describe how three point lighting is set up.3 marks
Describe

Mark scheme0 / 3
  • LA key light, the main and brightest light, to one side of the subject
  • LA softer fill light on the other side to reduce shadows
  • LA back light behind the subject to separate it from the background
Model answer

A key light, the brightest, is placed in front of the subject and to one side. A softer fill light on the other side lightens the shadows the key light creates. A back light behind the subject picks out its edges and separates it from the background.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
13Why might a game use low polygon models?1 mark

Tick one box.

Mark scheme0 / 1
  • LA So each frame can be drawn quickly enough for the game to run smoothly
Model answer

A game must render many frames every second, so it limits the polygon count.

Marked exactly against the mark scheme. Change it only if an examiner would accept your answer.
Machine mark 0 / 25
About this paper

This is an original Key Stage 3 assessment. Most questions are closed, so the marking is exact, and the written answers are marked against a mark scheme in the same style as a GCSE paper, so the format is familiar long before it counts.