KS4J834 R093 TA2 24 min read 10 question quiz 20 exam marks

R093 TA2: Target Audience and Segmentation

How audiences are described and divided up, and how each description changes the product. Expect to justify design choices against a named audience.

Describing an audience

Audiences are described in three ways, and strong answers use all three.

Demographics: who they are

FactorExample
Age11 to 14, or 25 to 40, or over 65
GenderWhere the product is genuinely gendered, such as a specialist magazine
Income and occupationWhat they can afford and what they understand
EducationHow technical the language can be
LocationLocal, national, international; urban or rural
Ethnicity, religion and cultureImagery, language and dates that will or will not land
Family statusSingle, couple, parents of young children

Psychographics: how they think

Values, attitudes, interests, lifestyle and aspirations. Two 30 year olds on the same salary can want opposite things, and psychographics is what separates them. A brand that sells on sustainability is targeting an attitude, not an age.

Behaviour: what they do

How often they buy, which platform they use, whether they watch with sound on, how long they stay. This is measurable, which is why it drives most real decisions online.

Segmentation

Dividing a broad market into groups that behave similarly, so each group can be addressed properly. A product aimed at a segment beats a product aimed at everyone, because it can make choices.

Audience factors and the decisions they forceAudience description paired with the design decision it produces, in three stages. Demographics are the measurable facts: an audience aged 65 and over means type set around 18 point with very high contrast; income and education decide how plain the language has to be; location decides whether place names and pricing are local; family status decides the context the product is shown in. Psychographics are values and attitudes: an audience that values sustainability needs materials and sourcing stated plainly; one that treats running as part of its identity responds to real people rather than studio athletes; one that distrusts advertising needs a peer tone rather than a corporate voice; one that buys on quality needs craft shown rather than discounts. Behaviour is what the audience measurably does: watching on a phone means mastering vertical video at nine by sixteen rather than cropping a widescreen master; watching with the sound off means captions burned in and the message carried in text; leaving within three seconds means the hook has to land immediately; sharing what flatters them means building something they would willingly post. In every case the audience fact on its own is worth nothing until the decision is attached to it.Three ways to describe an audience, and what each one decidesDEMOGRAPHICSAge 65+measurable factIncome and educationwhat they can afford, and readLocationlocal, national, internationalFamily statusparents, single, retiredSO THE PRODUCTType set at 18pt, contrast above 7:1Plain language, no assumed jargonLocal place names and local pricingShown in a context they recognisePSYCHOGRAPHICSValues sustainabilityan attitude, not an ageSees running as identityaspirationDistrusts advertisinglearned scepticismBuys on qualitynot on priceSO THE PRODUCTMaterials and sourcing stated plainlyReal people, not studio athletesPeer tone, no corporate voiceDetail and craft shown, not discountsBEHAVIOURWatches on a phonemeasured, not guessedSound offthe default in a feedLeaves within 3 secondsif nothing happensShares what flatters thembehaviour, not opinionSO THE PRODUCTMastered vertical at 9:16, not croppedCaptions burned in, message in textThe hook lands in the first secondBuilt to be posted, not just watched
An audience fact earns no marks on its own. The mark is for the decision it forces.
An audience persona, Maya Chen, and what each trait means for the productA persona is an invented but realistic member of the target audience. Maya Chen is 15, in Year 10, from Manchester, and lives with her family. She is phone first, likes short videos and football. Her goals are to learn new skills and keep up with friends. Her habits include watching video on her phone for about three hours a day. Her frustrations are adverts she cannot skip, tiny text and slow sites. On the right each trait is linked to a design decision: phone first means design for a small screen, short videos mean clips under a minute with captions, tiny text means large type and high contrast, slow sites mean small files, and football means content she cares about.Persona: Maya1Maya Chen15, Year 10 studentManchester, lives with familyphone firstshort videosfootballGoalslearn new skills, keep up with friendsHabitswatches video on a phone for 3 hours adayFrustrationsadverts she cannot skip, tiny text,slow sitesWhat it means for the product2phone firstdesign for a small screen, thumbsand portraitshort videoskeep each clip under a minute,captionedtiny textlarge type and high contrastslow sitessmall files, quick to loadfootballcontent she cares about, in hertone
  1. The persona is a made up person who stands for the audience, built from research.
  2. Each trait leads to a design decision, so the product fits the audience.
A persona is only useful if it is based on research and if every design choice can be traced back to it.

How the audience changes the product

This is the part that carries the marks. For each audience factor, there is a decision.

If the audience isThen
YoungerShorter, faster edits; vertical video; informal tone; platform native
OlderLarger type, higher contrast, no assumed app knowledge, clearer navigation
Expert in the fieldTechnical vocabulary without explanation; respect for accuracy
New to the fieldDefine terms, build up, avoid jargon, use analogy
On mobileThumb reach, one column, big tap targets, works on a slow connection
In a noisy placeCaptions and on screen text, because the sound will be off
InternationalAvoid idiom, culture specific humour and date formats; allow for translation

Accessibility is part of the audience

Around one in five people in the UK has a disability. Designing for the audience includes contrast that can be read with low vision, captions for deaf viewers, alternative text for screen readers, and controls that work without a mouse. It is also a legal duty for service providers under the Equality Act 2010.

Never justify with taste

"I used a bold sans serif because it looks nice" scores nothing. "I used a bold sans serif at 18 point because the audience is over 65 and the leaflet will be read in a waiting room, often without reading glasses" scores every time, because the choice is traced to the audience.

An inaccessible screen and the same screen fixedThe same booking screen drawn twice, failing and passing accessibility. The failing version has a small, light heading, thin pale body text, an image with no alternative text, a status indicated by colour alone, a small button and no visible keyboard focus. The passing version has a large bold heading, body text at a readable weight and size, an image with alternative text, a status given as both a colour and the word 'sold out', a larger button and a visible focus ring around it. The fixes, with the reason for each: contrast of at least four and a half to one, because pale grey on white is effectively invisible to many readers; body text of sixteen pixels or more that can be resized, with the layout still working at two hundred per cent; alternative text on every meaningful image, because a screen reader has nothing else to read; never using colour alone, because around eight per cent of men cannot separate red from green; tap targets of about forty four pixels, because a thumb is not a mouse pointer; and a visible keyboard focus indicator, because many users never touch a mouse at all.The same screen, before and afterFAILSBook your visitimageno alt text(colour only)GoPASSESBook your visitimagealt="..."Sold outBook ticketsvisible keyboard focusContrast at least 4.5:1pale grey on white is invisible to many readersBody text 16px or more, resizableand the layout still works at 200%Alt text on every meaningful imagea screen reader has nothing else to readNever colour alone8% of men cannot separate red from greenTap targets around 44pxa thumb is not a mouse pointerVisible keyboard focusmany users never touch a mouse
Accessibility is part of designing for the audience, and under the Equality Act it is also a legal duty.

Finding out who the audience is

You are not supposed to guess. The specification expects you to know where audience information comes from.

  • Client knowledge — they usually know their customers better than anyone
  • Analytics — real data on who visits, on what device, for how long
  • Surveys and questionnaires — quick, cheap, large samples, but shallow
  • Interviews and focus groups — slow, small, but reveal reasons
  • Observation and user testing — what people do, rather than what they say they do
  • Competitor analysis — who the similar products are clearly aimed at
  • Published market research — industry reports, census data, Ofcom and ASA research

Why what people say and what they do differ

Ask people how long they spend on social media and the average answer is well under the measured figure. That is not lying; it is memory. It is also why observation and analytics are trusted over self report when the two disagree.

One is not a sample

Asking your family is not research. Five people from the actual audience is worth more than fifty from outside it, and the exam will credit you for saying who you asked, not just that you asked.

Key terms you must be able to define

Target audience
The specific group a media product is made for.
Demographics
Measurable characteristics of an audience such as age, income, location and occupation.
Psychographics
An audience's values, attitudes, interests and lifestyle.
Segmentation
Dividing a market into groups that behave similarly so each can be addressed properly.
Analytics
Measured data about how real users behave with a product.
Focus group
A guided discussion with a small group from the audience, used to find out why they think something.
Accessibility
Designing so that people with disabilities can use the product.

Flashcards

Say the definition out loud before you flip the card. Retrieving it from memory is what builds recall, reading it again is not.

DefineTarget audience
AnswerThe specific group a media product is made for.
DefineDemographics
AnswerMeasurable characteristics of an audience such as age, income, location and occupation.
DefinePsychographics
AnswerAn audience's values, attitudes, interests and lifestyle.
DefineSegmentation
AnswerDividing a market into groups that behave similarly so each can be addressed properly.
DefineAnalytics
AnswerMeasured data about how real users behave with a product.
DefineFocus group
AnswerA guided discussion with a small group from the audience, used to find out why they think something.
DefineAccessibility
AnswerDesigning so that people with disabilities can use the product.

Reach the top grade on this topic

Top answers name the audience precisely and then trace at least three decisions back to it. Vague audience, vague justification, low mark. "Men aged 18 to 24 who follow football on their phones during matches" lets you justify vertical video, captions, a fast cut and a 15 second length in one sentence each.

Mistakes that cost marks here

Avoid these
  • Describing the audience only by age, when psychographics and behaviour carry just as many marks.
  • Saying 'aimed at everyone', which makes every design decision unjustifiable.
  • Justifying choices by personal taste rather than by the audience.
  • Forgetting accessibility, which is part of designing for a real audience and a legal duty.
  • Treating a survey of friends as audience research.
Fun fact

Audience segmentation is why the same supermarket sells an identical bag of pasta under three different labels at three different prices. The pasta is the segment-blind part; the packaging is doing all the work.

Knowledge check

0 of 10 answered
1Which of these is a psychographic factor?
2A product is aimed at people over 70. Which design change follows?
3Why do social media videos need on screen captions?
4What does segmentation mean?
5Which research method shows what users actually do rather than what they say?
6An audience is described as 'experienced developers'. What follows for the language used?
7Which of these is a demographic factor?
8Why is accessibility part of designing for an audience?
9A client says their audience is 'everyone'. What should the designer do?
10Which method is best for finding out why an audience dislikes a design?
Score 0 / 10

Exam-style questions

Five written questions in the style of the real paper. Write a full answer, then let the marker check it against the mark scheme.

20 marks
1Give two demographic factors used to describe a target audience.2 marks
Give

Mark scheme0 / 2
  • LOne valid demographic factor
  • LA second, different demographic factor
Model answer

Age, and household income.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
2Explain the difference between demographics and psychographics when describing an audience.4 marks
Explain

Mark scheme0 / 4
  • LDemographics defined as measurable factual characteristics
  • LAn example of a demographic
  • LPsychographics defined as values, attitudes and lifestyle
  • LAn example of a psychographic, or why the distinction matters
Model answer

Demographics are the measurable facts about an audience: their age, income, occupation, education and where they live. Psychographics describe how that audience thinks: their values, attitudes, interests and lifestyle. The distinction matters because two people with identical demographics can want opposite things. Two 30 year olds on the same salary in the same city might be targeted completely differently if one buys on price and the other buys on sustainability, and only psychographics tells you which is which.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
3A museum is producing an interactive touchscreen exhibit for visitors aged 60 and over.Explain three design decisions the audience should lead to, and why.6 marks
Explain

Mark scheme0 / 6
  • LA decision about text size or legibility
  • LThe reason linked to the audience
  • LA decision about contrast or colour
  • LThe reason linked to the audience
  • LA decision about controls or navigation
  • LThe reason linked to the audience
Model answer

The text should be set noticeably larger than usual, around 18 to 20 point for body copy, because age related changes to eyesight are near universal over 60 and many visitors will read the screen without their glasses. Colour contrast should be high, with dark text on a light background and no pale grey on white, because reduced contrast sensitivity makes low contrast text effectively invisible and museum lighting adds glare. The controls should be large, clearly labelled buttons with no swipe or pinch gestures, because gesture conventions are learned from phone use rather than being obvious, and a visitor who cannot work out how to move on simply walks away from the exhibit.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
4A sportswear company is launching a campaign aimed at women aged 18 to 25 who run recreationally and post about it on social media.Discuss how this audience should influence the style, platform and content of the campaign.8 marks
Discuss

Mark scheme0 / 8
  • LThe platform choice is linked to the audience's behaviour
  • LA decision about video or image length or pace
  • LCaptions or sound off viewing is addressed
  • LA decision about tone of voice
  • LA decision about imagery or casting
  • LA psychographic or behavioural insight is used, not just age
  • LAccessibility or inclusivity is considered
  • LA judgement weighing the factors
Model answer

The audience's behaviour decides the platform first: this group watches short form video on a phone, so the campaign should be built vertically at 9:16 for feeds and stories rather than cropped down from a 16:9 master, and each piece needs to work in under fifteen seconds with the point made in the first three, because that is when the thumb decides. Almost all of that viewing happens with the sound off, so every spoken line needs burned in captions and the key message has to be carried by on screen text and image rather than by voiceover. The tone should be conversational and peer to peer rather than corporate, because this audience is unusually alert to advertising that pretends to be authentic, and a brand voice that sounds like a press release is dismissed instantly. Casting and imagery follow the same logic: real recreational runners of varying body types and paces, shot on routes that look like ordinary streets and parks, are more persuasive than studio shots of athletes, because the audience is buying an identity it can see itself in. The psychographic insight underneath all of this is that running is being used to mark progress and to belong to a community, which is why the campaign should centre on shared achievement and give people something they would willingly post themselves, rather than centring on the product's features. Captions and strong contrast also make the campaign usable by deaf and partially sighted members of the same audience, which costs nothing and widens the reach. Of all these factors the behavioural one is the most decisive, because getting the format and the first three seconds wrong means the rest of the work is never seen at all.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
Machine mark 0 / 20