KS4J834 R093 TA3 28 min read 10 question quiz 19 exam marks
R093 TA3: Pre-production Documents
Which document goes with which product, what has to be on it, and why planning on paper is cheaper than planning in the software. The most heavily examined topic in R093.
Documents for generating ideas
These come first, while the idea is still forming.
Document
What it is
What it is for
Mood board
A collage of colours, images, fonts and textures, annotated
Agreeing a look and feel with the client before design starts
Mind map
A branching diagram from a central idea
Exploring possibilities widely without committing
Spider diagram
A simpler mind map with one level of branches
Quick listing of related ideas
Client brief interpretation
Your written reading of what the brief actually requires
Making assumptions visible so they can be corrected early
Why a mood board earns its place
"Modern" means something different to every person who says it. A client who pictures Scandinavian minimalism and a designer who pictures neon cyberpunk can both say "modern" and agree enthusiastically. The mood board exposes that disagreement in an afternoon, instead of after two weeks of finished artwork.
Annotate everything
An unannotated mood board is a scrapbook. Writing why each element is there is what makes it a planning document, and it is where the marks are.
Do this before you decide anything. The first idea is almost never the best one, and you cannot tell until there are twenty.Six images, four colour values, two typefaces set, and a reason beside every one of them.
Documents for designing and planning
This table is the single most useful thing in R093. Learn which document belongs to which product type.
A visualisation diagram is not a sketch. Another designer should be able to produce the graphic from it without asking a question. That means:
Canvas size and orientation, in millimetres or pixels
Colours as values, #02848B or C100 M30 Y25 K10, never "teal"
Fonts by name and size, "Poppins SemiBold 42pt", never "a bold font"
Every element positioned, with annotations explaining the intention
Bleed and safe margins if it is going to print
Storyboards in detail
One frame per shot, in order, each annotated with:
Shot type — wide, mid, close up, extreme close up, over the shoulder
Camera angle — high, low, eye level, Dutch
Camera movement — pan, tilt, track, dolly, zoom, static
Duration in seconds
Dialogue or voiceover for that shot
Sound — music, effects, ambience
Transition into the next shot — cut, fade, dissolve, wipe
The error that costs the most marks
A storyboard for a poster, or a visualisation diagram for a video. Static product means visualisation diagram. Moving image means storyboard. Interactive means wireframe plus navigation diagram. Get this wrong and a whole question goes.
Step 1 of 4Visualisation diagram: one static product, sketched and annotated.
The three most swapped answers in the whole course. A visualisation diagram is one static page, a storyboard is a sequence over time, and a wireframe is one screen's layout with the styling deliberately left out.Exact colour values, named fonts with sizes, real dimensions. Writing 'blue' and 'a bold font' is where the marks go.The drawings are the part students spend longest on and the part worth fewest marks. The six fields under each frame are the document.
Swipe sideways to see the whole picture.
Frame 1, a wide shot: it establishes where we are.
Frame 2, a mid shot: we move in, and the dialogue starts.
Frame 3, a close up: the reaction, held for two seconds.
Frame 4, a wide shot again, fading out to end the sequence.
Each frame carries its shot type, its movement, its duration and its sound.
Moving image gets a storyboard. A poster gets a visualisation diagram. The axis is the difference.Two columns, aligned. A single column script for a film cannot show that the line lands over the close up.
Wireframes, navigation diagrams and asset tables
Wireframes
A wireframe shows where things go, deliberately without colour, fonts or images. Boxes with crosses stand in for images, grey bars for text. The point of leaving the styling out is that it keeps the conversation about structure. Wireframe every distinct screen, not just the home page.
Navigation diagrams
Every screen is a box; every link is an arrow. Then check the four things that matter:
Can every screen be reached from the home screen?
Does every screen have a route back?
Are there any dead ends?
Is anything buried too deep, needing five or six clicks?
Three structures are worth knowing:
Structure
Shape
Suits
Linear
One screen after another
A tutorial, a quiz, a story
Hierarchical
A home screen with sections and sub-sections
Most websites
Hub and spoke
A central screen with branches that return to it
Apps, kiosks, menus
Asset tables
One row per asset, and these columns:
Asset
Type
Source
Format
Dimensions
Licence
hero-image
Image
Own photograph
JPG
3000 x 2000
Own work
logo-main
Vector
Client supplied
SVG
scalable
Client owned
backing-track
Audio
Free Music Archive
MP3
2:14
CC BY 4.0, credit required
The licence column is the one that matters. It is the evidence that nothing in the product infringes copyright, and an incomplete one can invalidate the whole piece of work.
Step 1 of 3Linear: one route, start to finish. A guided tour or a quiz.
Name the structure and say why it suits the product. A quiz is linear, an app is hierarchical, a reference product is non-linear.
Swipe sideways to see the whole picture.
The home screen is the entry point. Everything is measured from here.
One click down: the main sections. This is where most visitors stop.
Two clicks down: the content itself. Still comfortable.
Four clicks down: almost nobody gets here, however good it is.
And watch for a screen with no way out, or no way in at all.
Three or four clicks from the entry point is the practical limit. Deeper than that and the content may as well not exist.The licence column is the one that is assessed, and the one that stops the work being unusable.
What every pre-production document must carry
A drawing is not a document. What turns one into the other is a header block saying what this is and who it is for, and annotations saying why each decision was taken. Both are assessed, and both are what gets left off.
The nine things every document carries, whatever kind it is
Element
Why it is there
Document type and page number
So a loose sheet can be put back in the right place
Project
So it is filed against the right job
Client and contact
So a question reaches the person who can answer it
Author
So it reaches you, too
Version and date
So nobody builds from the superseded copy
Purpose
One line. Every decision is checked against it
Audience
One line. Every decision is checked against this as well
Specification
The measurable constraints, as numbers: size, format, duration, colour mode
Assets and licences
The evidence that the work can lawfully be published
Sign-off
A name and a date, after which a change costs money
Then the elements specific to that document
Document
What it must contain beyond the header
Mood board
Images each chosen for one stated quality, colour as values, type shown set rather than named, texture and material, one stated direction, an annotation on every item
Mind map
A central idea, themed branches, specific twigs, and nothing judged yet
Visualisation diagram
Canvas size and orientation, exact colour values, named fonts with weights and sizes, the position of every element, bleed and safe margins for print
Storyboard
Per frame: shot type, camera angle, camera movement, duration, dialogue or voiceover, sound, and the transition out
Script
Scene headings, and for moving image a two column layout with visual beside audio, speakers in capitals, delivery in brackets, a running time
Wireframe
Placement only, no styling, every control annotated with what it does and where it leads, and the error, empty and confirmation screens as well as the happy one
Navigation diagram
Every screen as a box, every link as an arrow, no dead ends, no orphans, and nothing buried more than three or four steps deep
Asset table
One row per asset with its type, source, format, dimensions, licence, and whether it is cleared
Work plan
Tasks, durations, the order, dependencies, milestones, resources and contingency
The test to apply to your own document
Hand it to somebody who was not in the room. Can they tell what it is for, who it is for, and what to build, without asking you a single question? If yes it is a document. If no it is a drawing with your handwriting on it.
A drawing becomes a document when somebody else could pick it up, know what it is for, and build from it.
Key terms you must be able to define
Mood board
An annotated collage of colours, images and type that establishes the intended look and feel.
Visualisation diagram
An annotated plan of a static graphic, detailed enough to work from.
Storyboard
A frame by frame plan of a moving image product with shot, movement, duration and sound.
Wireframe
A layout plan of one screen showing placement without any styling.
Navigation diagram
A diagram of every screen in an interactive product and the links between them.
Asset table
A record of every asset with its source, format, dimensions and licence.
Dead end
A screen from which the user cannot continue or return.
Hierarchical structure
A navigation structure with a home screen, sections and sub-sections.
Flashcards
Say the definition out loud before you flip the card. Retrieving it from memory is what builds recall, reading it again is not.
DefineMood board
AnswerAn annotated collage of colours, images and type that establishes the intended look and feel.
DefineVisualisation diagram
AnswerAn annotated plan of a static graphic, detailed enough to work from.
DefineStoryboard
AnswerA frame by frame plan of a moving image product with shot, movement, duration and sound.
DefineWireframe
AnswerA layout plan of one screen showing placement without any styling.
DefineNavigation diagram
AnswerA diagram of every screen in an interactive product and the links between them.
DefineAsset table
AnswerA record of every asset with its source, format, dimensions and licence.
DefineDead end
AnswerA screen from which the user cannot continue or return.
DefineHierarchical structure
AnswerA navigation structure with a home screen, sections and sub-sections.
Reach the top grade on this topic
Two things separate the top band. First, matching the document to the product without hesitation. Second, explaining a document's purpose in terms of what it prevents: a storyboard prevents arriving on a shoot without knowing the shot list; an asset table prevents discovering at the end that an image cannot be used. Purpose expressed as risk avoided always outscores purpose expressed as "to plan it".
Mistakes that cost marks here
Avoid these
Using a storyboard for a static product or a visualisation diagram for a video.
Writing 'blue' and 'a bold font' on a visualisation diagram instead of exact values and font names.
Wireframing only the home screen.
Drawing a navigation diagram with dead ends or unreachable screens.
Leaving the licence column of the asset table blank.
Producing a mood board with no annotations, which makes it decoration rather than planning.
Fun fact
Pixar storyboards an entire film and cuts it together as a rough reel with temporary voices before a single frame is animated. Fixing a story problem on a drawing costs an afternoon; fixing it in finished animation costs months.
Knowledge check
0 of 10 answered
1Which document would you produce to plan a magazine cover?
2Which document plans the shots of a 30 second advert?
3What should a wireframe deliberately leave out?
4What is a dead end in a navigation diagram?
5Which column of an asset table is the evidence that the work is legal?
6How should a colour be recorded on a visualisation diagram?
7Which navigation structure suits an online tutorial that must be done in order?
8Why is a mood board produced before any design work?
9What must a storyboard frame include besides the drawing?
10Which documents together plan an interactive product's structure and screens?
Score 0 / 10
Exam-style questions
Five written questions in the style of the real paper. Write a full answer, then let the marker check it against the mark scheme.
19 marks
1State the pre-production document used to plan each of the following:(a) a cinema poster
(b) a two minute animation
(c) the structure of a website3 marks
State
Mark scheme0 / 3
L(a) visualisation diagram
L(b) storyboard
L(c) navigation diagram, or site map
Model answer
(a) A visualisation diagram. (b) A storyboard. (c) A navigation diagram.
The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
2Identify four pieces of information that must appear on a visualisation diagram.4 marks
Identify
Mark scheme0 / 4
LDimensions or canvas size
LExact colours
LNamed fonts, with sizes
LPosition of each element, or annotations explaining choices
Model answer
The dimensions and orientation of the canvas; the exact colour values in hex or CMYK; the names and sizes of the fonts used; and the position of every image and text element, with annotations explaining the intention.
The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
3A production company is planning a one minute promotional video.Explain two reasons why a storyboard is produced before filming begins.4 marks
Explain
Mark scheme0 / 4
LIt communicates the intended shots to the whole crew
LDevelopment of that reason
LIt identifies problems while they are still cheap to fix
LDevelopment of that reason
Model answer
One reason is communication: the storyboard shows the camera operator, director, sound recordist and editor exactly which shots are needed, in what order and for how long, so everyone arrives with the same understanding and the shoot works to a list rather than improvising. The second is cost: a problem spotted on a storyboard, such as a sequence that will not cut together because there is no establishing shot, takes minutes to fix with a pencil, whereas the same problem discovered in the edit means hiring the crew and location again for a reshoot.
The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.
4A college has commissioned an interactive website where students can browse courses, watch a short video about each one and apply online.Discuss the pre-production documents the developers should produce, and justify why each is needed for this product.8 marks
Discuss
Mark scheme0 / 8
LA navigation diagram is identified
LJustified for this product
LWireframes are identified
LJustified for this product
LA storyboard is identified for the videos
LJustified for this product
LAn asset table is identified
LA work plan, or a judgement about which document matters most
Model answer
The structural document comes first: a navigation diagram showing the home screen, the course listing, each individual course page, the video on it and the application form, with arrows for every link. For this product that is essential because there are many near identical course pages and an application flow, so the risks are a course that cannot be reached from the listing, an application form with no route back if the student changes their mind, and courses buried three or four levels deep. All three are visible on a diagram and invisible in a half built site. Wireframes come next, one for every distinct screen rather than only the home page, because the course page, the listing and the application form are completely different layouts; wireframing them without colour or type keeps the discussion on what goes where and lets the college approve the structure before any styling exists to argue about. A storyboard is needed for the course videos, since each one is a moving image product in its own right: shot type, duration, voiceover and the order of shots have to be planned so that one crew visit can capture every course rather than returning for missing footage. An asset table records every photograph, logo, video clip and piece of music with its source and licence, which matters particularly here because a college site will use student photographs, and that means consent as well as copyright. A work plan ties the lot together, ordering tasks so that filming, which depends on people and locations, is scheduled before the editing that depends on it. Of these, the navigation diagram is the one that cannot be skipped: a styling mistake is a day's work to correct, whereas a structural mistake discovered after the content is in means rebuilding the site.
The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.