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Creative iMedia · R094 Task 2

R094 Task 2 Guide: Creating the Identity and the Digital Graphic

Section A: 8 multiple choice questions, 8 marks. Section B: 2 written questions, 8 marks. Total 16 marks.

Name

Class

Date

Mark  / 16

Section A

Circle the letter of the correct answer. One mark each.

  1. 1Which topic areas does R094 Task 2 assess?1
    1. ATA1 and the planning in TA2
    2. BTA1 only
    3. CTA3, applying the properties from TA2
    4. DNone: it is a practice task
  2. 2What do you build the graphic from in Task 2?1
    1. AA previous student's poster
    2. BWhatever looks good on the day
    3. CThe R093 exam paper
    4. DYour Task 1 plan: the visualisation diagram and the asset table
  3. 3Which software should the logo be built in?1
    1. AVector software
    2. BSpreadsheet software
    3. CA word processor
    4. DRaster software
  4. 4What makes evidence of a technique strong?1
    1. AThe software's name
    2. BThe tool, the settings, the result and the reason
    3. CThe finished graphic alone
    4. DThe time it took
  5. 5Your graphic differs from its visualisation diagram. What should you do?1
    1. AExplain the change and the reason for it
    2. BChange the diagram so they match
    3. CStart again from the plan
    4. DHide the difference
  6. 6Why save the layered master as well as the exports?1
    1. AExports cannot be opened
    2. BIt is smaller
    3. CIt is required by law
    4. DIt is the only file that can be changed properly later
  7. 7Which is the best way to remove a photograph's background?1
    1. ACropping it out
    2. BA layer mask, so the background can be restored
    3. CThe eraser tool
    4. DPainting over it in white
  8. 8What should every row of the asset table include?1
    1. AThe date you finished
    2. BThe colour of the asset
    3. CThe source and the licence
    4. DOnly the file name

Section B

Answer in the space provided. The number of marks tells you how many separate points to make.

  1. 1DescribeDescribe the evidence you would include to show how you created a digital graphic.4
  2. 2ExplainExplain why a logo is built in vector software, while photographs are edited in raster software.4

Mark scheme

Section A

1C2D3A4B5A6D7B8C

Section B

1 Describe the evidence you would include to show how you created a digital graphic. 4

One mark for each of the following, to a maximum of 4.

  • Screenshots of the tools and techniques used, with settings
  • Before and after images, or stages of the work
  • The reason each technique was used
  • Changes from the plan explained, or file versions and exports shown

Model answer. I would include screenshots of each technique as I used it, showing the tool and its settings, such as the layer mask used to remove a background or the Boolean operation used to cut the logo shape. I would show the stages of the work with before and after images, and numbered versions, so the development is visible. Each screenshot would be annotated with why I chose that technique for that job. I would also explain every change I made from my visualisation diagram, and show the master file and the exports I produced for each destination.

2 Explain why a logo is built in vector software, while photographs are edited in raster software. 4

One mark for each of the following, to a maximum of 4.

  • Vector graphics are shapes and paths, so they scale without losing quality
  • A logo is used at many sizes, so it must scale
  • Photographs are made of pixels, captured by a camera
  • Raster software has the tools to edit pixels: masks, adjustments, retouching

Model answer. A logo is built in vector software because a vector graphic is stored as shapes and paths rather than pixels, so it can be scaled to any size without losing quality, and a logo has to work at every size from a 16 pixel icon to a shop sign. A photograph is different: it is captured by a camera as millions of pixels of continuous tone and detail, which cannot be described as simple shapes, so it is edited in raster software, which has the tools for working on pixels, such as selections, layer masks, adjustment layers and retouching.