KS4J834 R097 Task 1 22 min read 8 question quiz 7 marks of written practice

R097 Task 1 Guide: Planning the Interactive Product

What Task 1 asks you to do

R097 is assessed by an OCR-set assignment in three tasks, marked by your teacher and moderated by OCR, and it is worth 35% of the qualification. Your teacher gives you the current assignment; its wording and marking grid are what you are assessed against. In OCR's sample assignment, Task 1 carries 20 of the unit's 70 marks.

R097 topic areas and tasksHow R097 Interactive digital media is assessed: three topic areas, each with its own task, done in order. Task 1 covers TA1, plan interactive digital media: the client requirements and audience, the product and its structure, a navigation diagram, wireframes for each screen, and an asset table with sources and licences. Task 2 covers TA2, create interactive digital media: assets prepared and optimised, the structure and navigation built, interactive features working, content and styling, and the product saved and exported so it runs. Task 3 covers TA3, review interactive digital media: a test plan and its results, users testing real tasks, a review against the brief, strengths and weaknesses, and improvements and further development. Each task builds on the last, because the plan made in Task 1 is what Task 3 tests and reviews against.R097: three topic areas, three tasks, in orderTASK 1TA1 Plan interactive digital mediaclient requirements and audiencethe product and its structurenavigation diagramwireframes for each screenasset table, sources, licencesTASK 2TA2 Create interactive digital mediaassets prepared and optimisedstructure and navigation builtinteractive features workingcontent and stylingsaved and exported to runTASK 3TA3 Review interactive digital mediatest plan and resultsusers testing real tasksreview against the briefstrengths and weaknessesimprovements, further developmentEach task builds on the last: the plan in Task 1 is what Task 3 tests and reviews against.
Plan, create, review: and the review measures the product against the plan.

Task 1 assesses Topic Area 1: planning the interactive product. In outline:

PartWhat you produce
Interpret the briefThe client's requirements, the purpose and the target audience, in your own words
Choose the product and structureThe kind of product and its navigation structure, justified
Plan the structureA navigation diagram of every screen and link
Plan each screenWireframes or visualisation diagrams for every distinct screen, annotated with interactions
Plan the assetsAn asset table: every asset, its source, format and licence

Step by step

  1. Interpret the brief: the client, the purpose, the audience, the content that must be included, and the constraints, including the device it will run on.
  2. Choose the product type and structure, and justify both from the purpose and the audience.
  3. Draw the navigation diagram: every screen a box, every link an arrow. Check it for dead ends, orphans and depth.
  4. Wireframe every distinct screen, annotated with what each control does and where it leads, and the error and confirmation states.
  5. Plan the interface: consistent navigation, clear labels, feedback, and accessibility from the start.
  6. Complete the asset table: every image, sound, video and font, with source, format, size and licence.
  7. Plan the testing and the work, if your assignment asks for them here: a test plan with expected results, and a work plan with dependencies.

A worked example on a different brief

The example is an invented client: Castle Hill Community Garden wants a touchscreen guide in its visitor hut, for families and older visitors, showing what is growing, the wildlife, events and a short quiz. Do not copy it; your brief is different.

Choosing the structure

A hub and spoke structure, because visitors stand at the kiosk for a minute or two with no instructions: every section is one tap from Home, every screen carries a Home button, and the kiosk resets itself after a minute so the next visitor starts at the beginning. A hierarchical site with sub-menus would bury the content these visitors want most.

A navigation diagram for a kioskA navigation diagram for an invented product, a touchscreen visitor guide for Castle Hill Community Garden. An attract loop plays until someone taps, which opens the Home screen, the hub. From Home, four spokes lead to Garden map, What's growing, Wildlife and Events, and a fifth starts a quiz, which runs in a short linear sequence: question 1, question 2, question 3, and a score screen. Every screen, including the quiz and the score, is tagged as carrying a Home button, so the visitor is always one tap from the hub. After 60 seconds without a touch, the kiosk returns to the attract loop for the next visitor. The check underneath: every screen can be reached, every screen has a route back, and nothing is deeper than two taps except the quiz.Navigation diagram: Castle Hill Community Garden visitor kioskAttract looptapHOMEthe hubGarden mapHWhat's growingHWildlifeHEventsHQuiz: question 1HQuestion 2HQuestion 3HYour scoreHHHome button on thisscreen: one tap back to thehub from anywhere, includingthe quiz and the score60 s with no touch: back to attractCheck it: every screen reachable, a route back from each, nothing deeper than two taps except the quiz.
Every screen a box, every link an arrow, and the timeout drawn as well.
Annotated wireframes for two screensTwo annotated wireframes for the invented garden kiosk, drawn in grey boxes with no styling. The Home screen has a title bar with a Home button, the line 'Welcome: tap a picture', four large picture tiles labelled Garden map, What's growing, Wildlife and Events, and a wide button, 'Try the garden quiz'. The Wildlife screen has the title bar and Home button, an image placeholder, a Listen button beside it, lines of text, and Back and Next animal buttons along the bottom. Five numbered notes explain the interactions: each picture opens its section and shows a pressed state at once; the quiz button starts at question 1, and Home ends the quiz at any point; Home is on every screen in the same place, one tap from the hub; Listen plays the narration and its label changes to Pause while playing; Next animal cycles through six animals and then returns to the first. Underneath: no colour, no fonts and no final images, only structure and behaviour, because styling is decided later.Wireframes for two screens, annotated with what every control does[Castle Hill Garden]HomeWelcome: tap a pictureGarden mapWhat's growingWildlifeEventsTry the garden quizWildlifeHomeListenBackNext animal123451Each picture opens its section;pressed state shows at once2Starts the quiz at question 1;Home ends it at any point3Home on every screen, in thesame place: one tap to the hub4Plays the narration; the labelchanges to Pause while playing5Cycles through six animals,then returns to the firstNo colour, no fonts, no final images: structure and behaviour only. Styling is decided later.
A wireframe with the interactions written on it is a specification, not just a sketch.
An asset table row

hedgehog-photo · image · own photograph, taken in the garden · JPG, 1600 × 1067 after resizing · own work, no licence needed · alt text: "A hedgehog under the hedge by the compost bins".

What makes it strong

Weaker evidenceStronger evidence
The brief copied outThe brief interpreted, including the device, the setting and the audience's needs
"I chose hub and spoke"The structure justified from how and where the product is used
A diagram with screens missingEvery screen and link, including the error states and the timeout
One wireframe of the home screenEvery distinct screen, annotated with what each control does
An asset list of file namesSources, formats, sizes and licences, with permissions where people appear

Before you hand in

  • The brief is interpreted in your own words: client, purpose, audience, content, constraints
  • The product type and structure are justified
  • The navigation diagram shows every screen and link, with no dead ends or orphans
  • Every distinct screen has an annotated wireframe, including error and confirmation states
  • Accessibility is planned in: contrast, text size, alt text, captions, keyboard access
  • The asset table is complete, with a source and licence for every asset
  • The work is your own, and anything you used from elsewhere is acknowledged

Sources and further reading

Key terms you must be able to define

Navigation diagram
A diagram of every screen in a product and the links between them.
Wireframe
A layout plan of one screen showing placement without styling.
Attract loop
A screen or sequence a kiosk shows while idle, inviting the next visitor to start.
Asset table
A record of every asset with its source, format, size and licence.

Flashcards

DefineNavigation diagram
AnswerA diagram of every screen in a product and the links between them.
DefineWireframe
AnswerA layout plan of one screen showing placement without styling.
DefineAttract loop
AnswerA screen or sequence a kiosk shows while idle, inviting the next visitor to start.
DefineAsset table
AnswerA record of every asset with its source, format, size and licence.

Reach the top grade on this topic

  • Interpret the brief, including the device and setting the product is used in
  • Justify the product and its structure from the purpose and the audience
  • Plan every screen and every link, and annotate the interactions
  • Plan accessibility and the assets before anything is built

Mistakes that cost marks here

Avoid these
  • A navigation diagram that misses screens, such as errors and confirmations.
  • Wireframes with no annotation of what the controls do.
  • Choosing a structure without saying why.
  • An asset table with no licences.
  • Planning for a laptop when the brief says the product runs on a phone or a kiosk.
Fun fact

The idea of a page of linked 'trails' through information was described by Vannevar Bush in 1945, in an essay called As We May Think, decades before the first website.

Knowledge check

0 of 8 answered
1Which topic area does R097 Task 1 assess?
2In OCR's sample assignment, how many of R097's 70 marks does Task 1 carry?
3What should a navigation diagram show?
4Why annotate wireframes with what each control does?
5Why does the kiosk in the worked example reset after a minute?
6Which belongs in the asset table?
7When should accessibility be planned?
8What is the strongest justification for a hub and spoke structure on a kiosk?
Score 0 / 8

Check you could explain this

7 marks
1Explain why every distinct screen of an interactive product should be wireframed, not just the home screen.3 marks
Explain

Mark scheme0 / 3
  • LEach screen has a different layout or purpose
  • LError and confirmation screens are often forgotten but seen by users
  • LProblems are found before building, saving rework
Model answer

Each distinct screen has its own layout and job, a content page, a form, a quiz question, a confirmation, so a wireframe of the home screen tells you nothing about how the others will work. The screens most often left unplanned, such as error and confirmation states, are ones users see constantly, and an unplanned one is where they give up. Wireframing every screen finds layout and interaction problems while they are still a sketch, rather than after content has been built into them.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.

Think this answer or mark scheme is wrong? Report it

2Describe what should be included in the plan for an interactive product.4 marks
Describe

Mark scheme0 / 4
  • LInterpretation of the brief: purpose, audience, requirements
  • LA navigation diagram
  • LWireframes or visualisations of each screen
  • LAn asset table, or a test plan or work plan
Model answer

The plan should start with an interpretation of the brief: the client's requirements, the purpose of the product and its target audience, in the student's own words. It needs a navigation diagram showing every screen and the links between them, checked for dead ends. Each distinct screen should be wireframed and annotated with what every control does. Finally there should be an asset table recording every image, sound and video with its source and licence, and a test plan with expected results written before building.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.

Think this answer or mark scheme is wrong? Report it

Machine mark 0 / 7