KS4J834 R097 Task 2 22 min read 8 question quiz 7 marks of written practice

R097 Task 2 Guide: Creating the Interactive Product

What Task 2 asks you to do

Task 2 assesses Topic Area 2: creating the interactive product from your plan, using a range of skills, and saving and exporting it so it runs. Work from your current assignment and its marking grid.

PartWhat you produce
Prepare the assetsImages, audio and video repurposed and optimised for the product
Build the structureEvery screen, with working navigation
Add the content and interactivityText, media and interactive features working together
Apply the designThe look from your plan, consistent across every screen
Save and exportThe source project kept, and a version that runs where the client needs it

Step by step

  1. Prepare the assets: crop, resize, convert and compress images; trim and normalise audio; edit and compress video; write alt text and captions.
  2. Build the structure: every screen from the navigation diagram, linked, with placeholders. Click through it end to end.
  3. Add the content: the real text, images, audio and video, checked against the plan.
  4. Make it interactive: buttons, menus, hotspots, forms, quizzes, media controls, each giving feedback.
  5. Style it last: the colours, fonts and layout from your plan, applied consistently.
  6. Test as you go: every link and feature as it is built, not only at the end.
  7. Save and export: keep the source project, export a version that runs on the client's device, and test that version.
Building a screen in three passesThe same Wildlife screen of the invented garden kiosk, built in three passes. Pass one, structure: grey placeholder boxes for the title, an image, text and two buttons, nothing styled, but every link works so the product is clickable end to end. Pass two, content: the real title, a photograph of a hedgehog, the text 'Hedgehogs visit after dark. Look for the house by the compost bins.', a Listen button for narration and a Next animal button, checked against the plan. Pass three, styling: the visual identity applied last, with the green title bar, rounded orange and green buttons, and the fonts and colours from the style guide. Styling before the structure is settled means restyling every screen each time the structure changes, and screenshots of each pass are good evidence of the process.Build in three passes: structure, then content, then styling1 STRUCTUREevery link works, nothing styled[title]Home[button][button]clickable end to end2 CONTENTreal text, images, audioWildlifeHomeHedgehogs visitafter dark. Lookfor the house bythe compost bins.ListenNext animal ›checked against the plan3 STYLINGthe identity applied lastWildlifeHomeHedgehogs visitafter dark. Lookfor the house bythe compost bins.ListenNext animal ›fonts and colours from the guideStyling before the structure is settled means restyling every screen each time the structure changes.Screenshots of each pass are good evidence of your process.
Structure, content, styling, and testing all the way through.

Evidence of your process

  • Screenshots of each pass: the structure, the content, the finished design.
  • Screenshots of the tools and settings you used for each technique: compressing an image, trimming audio, adding a hotspot, linking a button.
  • Before and after for every asset you repurposed, with the file sizes.
  • The reasons for any change from your plan.
  • Your versions, saved with a naming convention.
Show the range

Evidence of different skills, combining media, navigation, interactivity, audio and video editing, optimisation and accessibility, each used for a reason, shows more than one feature built many times.

An example of explaining a change from the plan

The wireframe put the Listen button under the text. On the kiosk, shorter visitors could not see it without stepping back, so I moved it beside the photograph, where the first tester found it straight away.

Before you hand in

  • Every screen from the navigation diagram exists, and every link works
  • Assets are repurposed and optimised, with before and after evidence
  • A range of interactive features works, and each gives feedback
  • Accessibility is implemented: alt text, captions, contrast, keyboard access
  • The design is consistent across every screen
  • Changes from the plan are explained
  • The source project is saved, and the exported version runs on the target device

Sources and further reading

Key terms you must be able to define

Repurposing
Changing an asset's size, format or content so it suits the product.
Optimisation
Reducing file sizes so the product loads quickly without visible quality loss.
Interactivity
Features that respond to the user, such as buttons, hotspots and quizzes.
Export
Producing a version of the product that runs without the editing software.

Flashcards

DefineRepurposing
AnswerChanging an asset's size, format or content so it suits the product.
DefineOptimisation
AnswerReducing file sizes so the product loads quickly without visible quality loss.
DefineInteractivity
AnswerFeatures that respond to the user, such as buttons, hotspots and quizzes.
DefineExport
AnswerProducing a version of the product that runs without the editing software.

Reach the top grade on this topic

  • Build from the plan, structure first and styling last, testing as you go
  • Repurpose and optimise every asset, with evidence
  • Show a range of skills, each used for a reason, with screenshots of how
  • Explain changes from the plan, and export a version that runs where it should

Mistakes that cost marks here

Avoid these
  • Building screens that are not in the plan, or leaving planned screens out without explanation.
  • Full-size assets dropped straight into the product.
  • Evidence of the finished product only, with nothing on how it was built.
  • Interactive features that give no feedback.
  • Never testing the exported version.
Fun fact

Most usability problems in interactive products are found by watching people use them, not by reading the code. That is why professional teams test half-built versions with real users rather than waiting until the end.

Knowledge check

0 of 8 answered
1Which topic area does R097 Task 2 assess?
2What should be built first?
3What is good evidence of repurposing an asset?
4Why test as you build rather than only at the end?
5Which version must be tested before you hand in?
6Your product differs from the wireframe. What should you do?
7Which shows the widest range of skills?
8What should every interactive feature do when used?
Score 0 / 8

Check you could explain this

7 marks
1Explain why an interactive product should be built with its structure first and its styling last.3 marks
Explain

Mark scheme0 / 3
  • LStructure first makes the product testable end to end early
  • LThe structure often changes during building
  • LStyling first means restyling when it changes, wasting time
Model answer

Building the screens and the navigation first, with placeholder content, gives a product that can be clicked through end to end almost immediately, so structural problems such as a dead end or a missing route back are found early. The structure nearly always changes while a product is being built, a screen is added or a section is moved, and if every screen had already been styled, each change would mean restyling several screens. Leaving styling until the structure is settled means it is done once.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.

Think this answer or mark scheme is wrong? Report it

2Describe the evidence you would include to show how you created an interactive product.4 marks
Describe

Mark scheme0 / 4
  • LScreenshots of the product at each stage
  • LScreenshots of tools and settings for each technique
  • LBefore and after evidence of repurposed assets, with sizes
  • LReasons for changes from the plan, or saved versions
Model answer

I would include screenshots of the product at each stage of the build, the linked structure, the content added and the finished design, so the process is visible. For each technique I would show the tool and settings I used, such as the compression settings for a photograph or the link set on a button. For every asset I repurposed I would show it before and after, with its file size, to evidence the optimisation. I would also explain every change I made from my plan, with the reason, and keep numbered versions of the project.

The marker looks for key phrases. If you said it another way and it is still right, give yourself the mark.

Think this answer or mark scheme is wrong? Report it

Machine mark 0 / 7