Creative iMedia · R097 Task 2
R097 Task 2 Guide: Creating the Interactive Product
Name
Class
Date
Mark / 15
Section A
Circle the letter of the correct answer. One mark each.
- 1Which topic area does R097 Task 2 assess?1
- ATA2: creating interactive digital media
- BTA1: planning it
- CTA3: reviewing it
- DR094 content
- 2What should be built first?1
- AThe colour scheme
- BEvery screen, linked, with placeholder content
- CThe quiz questions
- DThe final video
- 3What is good evidence of repurposing an asset?1
- AThe finished asset only
- BA description of the software
- CBefore and after, with the tool, settings and file sizes
- DThe asset's file name
- 4Why test as you build rather than only at the end?1
- AFaults are found while they are cheap to fix
- BIt is required by law
- CIt makes the product longer
- DTesting at the end is not allowed
- 5Which version must be tested before you hand in?1
- ANone
- BA printed copy
- COnly the editor version
- DThe exported version, on the target device
- 6Your product differs from the wireframe. What should you do?1
- AIgnore it
- BDelete the change
- CExplain the change and why it was made
- DRedraw the wireframe to match
- 7Which shows the widest range of skills?1
- AFifty buttons that all do the same thing
- BA single video
- COne very long page of text
- DCombining media, interactivity, audio and video editing, and optimisation
- 8What should every interactive feature do when used?1
- ANothing visible
- BGive feedback, so the user knows it worked
- CPlay a loud sound
- DOpen a new window
Section B
Answer in the space provided. The number of marks tells you how many separate points to make.
- 1ExplainExplain why an interactive product should be built with its structure first and its styling last.3
- 2DescribeDescribe the evidence you would include to show how you created an interactive product.4
Mark scheme
Section A
Section B
1 Explain why an interactive product should be built with its structure first and its styling last. 3
One mark for each of the following, to a maximum of 3.
- Structure first makes the product testable end to end early
- The structure often changes during building
- Styling first means restyling when it changes, wasting time
Model answer. Building the screens and the navigation first, with placeholder content, gives a product that can be clicked through end to end almost immediately, so structural problems such as a dead end or a missing route back are found early. The structure nearly always changes while a product is being built, a screen is added or a section is moved, and if every screen had already been styled, each change would mean restyling several screens. Leaving styling until the structure is settled means it is done once.
2 Describe the evidence you would include to show how you created an interactive product. 4
One mark for each of the following, to a maximum of 4.
- Screenshots of the product at each stage
- Screenshots of tools and settings for each technique
- Before and after evidence of repurposed assets, with sizes
- Reasons for changes from the plan, or saved versions
Model answer. I would include screenshots of the product at each stage of the build, the linked structure, the content added and the finished design, so the process is visible. For each technique I would show the tool and settings I used, such as the compression settings for a photograph or the link set on a button. For every asset I repurposed I would show it before and after, with its file size, to evidence the optimisation. I would also explain every change I made from my plan, with the reason, and keep numbered versions of the project.